1, unwilling to fall behind vivo launched the first VR glasses vivo VR
On the evening of November 16, vivo held an autumn conference in Beijing Water Cube, officially releasing three models of vivo X9 and X9 Plus and Xplay6. At the same time, vivo also announced its first VR product, the vivo VR. It is reported that the VR glasses will have a built-in sampling rate of up to 1000hz, providing accurate position feedback and motion detection, and through independent data transmission channels, further improve the real-time response, and also has a dual-eye synchronous brushing mechanism to ensure a faster refresh rate. Close to the perception of people. However, the specific price and release date of vivo VR was not announced at the meeting.
2, TIlt Brush encounters strong rival PS industry big Adobe push VR version Photoshop
TIlt Brush is a VR-based drawing application from Google. It was only adapted to htc vive. However, TIlt Brush will face a strong opponent next time, because Adobe's official website exposed a video, giving global users a look at the "Project Dali" being developed - the prototype of the real VR version of Photoshop. Since it is still under development, it is still unknown when it is launched.
3, Facebook zooms in and recruits the Korean government to promote VR development
Yesterday, the VR Daily reported that Facebook acquired the Swiss computer vision project ZurichEye, and today it has extended its reach to the Korean government. According to foreign media reports, Facebook Korea plans to set up a commercial hub in the headquarters of Seoul-Heilland. This will also be Facebook's first commercial hub to support technology development and marketing in Asia, so that Korean startups can use the Facebook platform to enter overseas markets.
4, ZapBox: Experience mixed reality for only $30!
When it comes to Mixed Reality (MR) products, the first thing that comes to mind is Microsoft's HoloLens, but the price of the MR device is as low as $3,000. A team called Zappar recently launched a MR device called ZapBox, which allows you to experience mixed-reality technology at a price of only one-hundredth of HoloLens. The project has now started crowdfunding on Kickstarter.
5, Google push "Earth VR" starting will log in htc vive
Today, Google announced on its official blog that it launched the VR version of Google Earth on HTC Vive. "With the VR version of Google Earth, users can enjoy the beauty of the world's major cities, stand on top of the world, and even fly in innocent space." If users want to feel the mystery of the earth, they can experience it at home. Currently Google Earth VR is now available for free download from Valve's Steam. Of course you need a VR helmet - the HTC Vive helmet worth $800 (about RMB 5501.6) is needed to enjoy the experience, while other platforms will wait until next year. .
6, well-known VR game company nDreams received another $2.5 million financing
British game studio nDreams announced today that it has raised £2 million, which is the first phase of two-stage financing. Half of the £2 million came from Mercia Technologies PLC, which previously invested £4.1 million in the nDreams studio. The rest comes from other angel investors. It is reported that the VR game "The Assembly" that nDreams pushed earlier has won a lot of praise on the Oculus Rift and htc vive platforms.
7. Will the time be too long? Children should play VR for 30 minutes each time.
We all know that it is a very cool thing to experience VR, but behind a good technology, it will be a double-edged sword. There are still many unknowns behind this technology, especially when it comes to children. Mass Eye and Ear's doctor Joseph Rizzo said, "There is a lot of research in this field, whether it is interested or worried. The research on VR is still insufficient. There is a question of orthodox, that is, excessively accepting the stimulation of these artificial visions. Will it change the way the brain accepts and processes visual information? This is unknown.†Dr. Rizzo also said: “Parents should encourage their children to use these devices properly, for example, to limit play for 30 minutes at a time.â€
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