VR capital warming enterprise market is waiting

The cold wave of VR capital is a good thing for the virtual reality industry. It makes the original and noisy market gradually return to rationality, so that some outstanding teams can stand out. In the just-concluded China Virtual Reality Innovation and Entrepreneurship Competition in the Fuzhou Division, a number of strong entrepreneurial teams and companies emerged. They have achieved very little in their respective fields, and some even have the potential to drive the development and upgrading of related industries.

Investors can't help but see these excellent teams. A number of investors told reporters that they have already fancy a lot of participating teams. If these teams can integrate with their resources or get capital assistance, they will help them enter the fast lane of the market. There are still some teams that have the potential to become platform-based companies. In the long run, they have the potential to become bigger and stronger and have a very large investment value.

VR capital began to warm up

2017 is about to end. During this year, the cold wave of VR capital has gradually receded. We can often see some VR companies successfully financing or receiving orders. Although these news are a bit less compared with the previous two years, we can still feel that the virtual reality industry is gradually picking up and capital is returning.

In general, the capital side is chasing good teams and good projects. As long as the teams are good enough and the projects are promising enough, they are willing to take risks.

A group of very good teams emerged in the stadium of Fuzhou Competition in the China Virtual Reality Innovation and Entrepreneurship Competition. Each of these teams took advantage of their strengths to enter the field of virtual reality, down to earth, constantly breaking through the underlying technologies, seizing opportunities in the process of seeking transformation in various industries, stimulating the upgrading of the industry, and generating certain revenue in the 2B and 2G areas. Wen Haolei, vice president of the Virtual Reality Research Institute of the Cloud Computing Center of the Chinese Academy of Sciences, believes that although the road is still twisted in the early stages of the virtual reality industry 2.0, the VR industry is worth looking forward to. The capital should pay more attention to the development of this industry and provide effective development for the industry. support.

Indeed, capital will not miss the opportunity to engage with a good team. In the case that the award in the Fuzhou competition area has not yet been confirmed, many investors have started to discuss with Zhang Xiaojie, the founder of Fujian Provincial Road Science and Technology Co., Ltd., and hope to become one of the investors. Moreover, there are more teams that are favored by investors in the stadium in Fuzhou. Liu Zhiqiang, executive partner of Zhongguo Guochuang Virtual Reality Industrial Investment Fund, pointed out that the winter of VR capital is very cold, but he wanted to tell entrepreneurs that “winter is coming and spring is not too far” and they have already sent a team to Lushan. Invested 650 million yuan. At the same time, the eight teams that participated in the finals of the China Virtual Reality Innovation and Entrepreneurship Competition in Fuzhou District have already been considered by him. Next, he will discuss the investment intentions or cooperate with these teams. Zhang Tianming, the managing director of China Aerospace Science and Industry Investment Fund Management (Beijing) Co., Ltd., also stated that he is very optimistic about the five platform-based startup companies, because in the long run, these platform-based companies have very large room for growth.

B-side G-side service is waiting to be deployed

The excellent teams that have been recognized by investors in the Fuzhou Division have a common feature - basically 2B or 2G business companies.

In fact, the teams participating in the China Virtual Reality Innovation and Entrepreneurship Competition in the Fuzhou Competition Area came from all over the country. They involved a wide range of fields, from the fields of games, medical care and home improvement as well as education and animation. They all took advantage of their respective advantages. Virtual reality industry. It is understood that 61 companies have undergone fierce competition and 10 companies have won the final victory. The 10 companies are respectively Fujian Provincial Road Science and Technology Co., Ltd., Shanghai Yongwei Information Technology Co., Ltd., Shenzhen Ruili Multimedia Technology Co., Ltd., Beijing Coolbird Feifei Technology Co., Ltd., Fuzhou Xiqiao Science Instrument Co., Ltd., and Shanghai. Aojia Information Technology Co., Ltd., Xiamen Zhengying Cultural Communication Co., Ltd., Guangzhou Digital Technology Co., Ltd., Fuzhou Ciyuan Vision Information Technology Co., Ltd., and Eleventh dimension (Xiamen) Network Technology Co., Ltd.

Although most of these award-winning companies have just been established, their founders are not deep-seated in the field of virtual reality for many years, or have certain resources in the field of integration with VR. It is understood that Zhang Xiaojie, the founder of Fujian Provincial Road Science and Technology Co., Ltd. has been involved in the maritime field since 2008, has 7-8 years of industry precipitation, and knows the pain points in the shipping field. Zhang Xiaojie introduced that there are pain points in the shipbuilding industry. Students cannot use real ships to practice. If an accident occurs, it will cause irreversible losses. For example, a chemical reaction occurs between the goods, and the expansion of food and water will cause damage to the hull. They will deal with pain points in these industries. Establish a corresponding VR training system, such as how to optimize the cargo, how the airline crew set up the navigation route, and how to deal with abnormal weather.

Similarly, Zhang Lin, the founder of Fuzhou Xijing Keyi Co., Ltd., worked in the local government's emergency security related departments and has a very deep accumulation in the field of emergency security. There are some local resources in Fujian Province. Zhang Lin introduced that they have completed the VR digitization plan for the benzene leakage emergency drill in Fujian Province, the VR digitization plan for the hydrochloric acid leakage emergency drill in Jinjiang City, and the VR digitization plan for the hydrofluoric acid leakage emergency drill in Quanzhou City. There are still more projects working on the project. In progress.

Liu Lin, head of VR of Xiamen Zhengying Culture Communication Co., Ltd., has been in the animation industry for many years, so he understands the importance of VR technology for improving their work efficiency. Liu Lin pointed out that computer processes are now relying on the CPU to calculate. If it takes a long time to render some exquisite images, the GPU can now be used for real-time calculation. When he adjusts the screen, the screen of the animation production software window will also be displayed simultaneously. Presented, work efficiency can be increased by several times.

It is also because they have made achievements in their respective fields, so they can shake up industry resources faster and gain revenue. According to reports, Guangzhou Hao Digital Technology Co., Ltd.'s 2016 revenue reached 140 million yuan. Ruili CEO Xu Qiuzi revealed that Rui Li’s revenue this year will reach 10 million to 20 million yuan, and it is estimated that there will be 50 million yuan in revenue next year. According to Zhang Xiaofang, co-founder of Fuzhou Xijing Science Instrument Co., Ltd., Xiji Keji's revenue this year will reach more than 20 million yuan, and it is expected to reach 49 million yuan next year. In addition, there are more companies that have good revenue, and they have begun to dig in the virtual reality industry. As the virtual reality technology continues to mature and the pace of the market is accelerating, they will obtain greater benefits.

Entrepreneurship should be cut in from industry pain points

Now that virtual reality technology and related infrastructure are still not perfect, it is not the time to push it to the C-side market. This is one of the most important reasons why virtual reality was immediately deserted by capital. Liu Zhiqiang, executive partner of Zhongguo Guochuang Virtual Reality Industrial Investment Fund, pointed out that the 2C market and the 2B market have different characteristics. The 2C market needs to rely on execution, rely on traffic, and rely on the interface of the C-end user. If there is no basis for the C-end, if the product has no technical barriers or thresholds, it can easily be eliminated. In short, the C-side market is very fierce and unpredictable. The 2B market needs resources and solutions.

Most of the award-winning companies in the China Virtual Reality Innovation and Entrepreneurship Competition in Fuzhou District are start-up companies in the enterprise-class market. They all find their own pain points in the industry and use virtual reality technology to solve these pain points and gain industry recognition. This indicates the direction for other startup companies. When the C-end market has not yet risen, it can look for a pain point in the industry.

However, some features of VR tend to confuse some people, making people feel that the icing on the cake is just what the industry needs. In fact, this is not the case. Only truly start with the industry's rigid needs to make VR technology shine. Zhang Xiaojie believes that technological development is a fusion of each other. If only VR can't change its attributes, VR will give people the feeling of intuitiveness and image, which can solve many problems in the industry, but it is not enough to solve the problem, if not, and other issues. The combination of technologies makes it difficult to deepen.

In other words, if you want VR companies to make achievements in the enterprise-class market, you can't just stay at the surface of the industry, you need to go deep into the texture of the industry, not only need to introduce VR technology, but also need to embrace a big data, artificial Smart and other new technologies, expand resources and channels, so as to become bigger and stronger in the vertical industry.

ring light/fill light

Ring Fill Light,Ring Lamp,Ring Light With Tripod,Selfie Ring Light Tripod

Shaoxing Shangyu Kenuo Photographic Equipment Factory , https://www.kernelphoto.com

Posted on