Microsoft Joins OpenXR Project to Support the Establishment of Open Industry Standards

OpenXR is a Khronos Group-led project that aims to standardize applications and VR and AR heads. Recently, Microsoft also joined the project as a strong supporter of VR/AR standardization.

As we all know, almost all PC VR headsets are inseparable from Microsoft's Windows operating system, so Microsoft's participation in OpenXR is not just a decision of a company, but will benefit many other PC VR-related companies, including beneficiaries including Google. Global industry giants such as Oculus, HTC, AMD, NVIDA, Epic Games, Unity, Intel, Qualcomm, Sony, Samsung, and Valve.

While speculating that the motivation behind Microsoft's decision is a bit like predicting the future, Microsoft's involvement in building OpenXR is indeed a positive signal for the industry. The ultimate idea of ​​Microsoft may be to develop open and open-source industry standards, rather than trying to build products like its own internal development tool "DirectXR." This basically determines how the VR headset will interface with Microsoft's operating system. But so far, how Microsoft intends to intervene in OpenXR is still a mystery.

Khronos said that in fact, the OpenXR project has already started operation. This set of standards will eliminate the market by forcing the VR application and engine to be executed, customizing the execution of multiple VR execution commands, and requiring VR sensors and displays to integrate multiple drive interfaces. The problem of standard differentiation.

However, the establishment of a unified industry standard still faces many pressures, especially since technology giants such as Apple, which have independent eco-chains, do not currently want to join such standards, so the development of OpenXR still requires the long-term efforts and improvement of everyone. In the short term, different technical standards for different platforms will still face major problems that developers need to face.

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