Disney researchers have recently demonstrated a project to render virtual objects in an AR environment where virtual objects can automatically interact with their surrounding physical environment.
Imagine you put a virtual animal on the stairs. According to the Disney team project, the animal will run up and down the stairs.
The key to achieving this is to model the movement of the character, especially in terms of bone structure and joint movement, and to study how the movement adapts to changes in the terrain. To this end, the researchers described the ability to automatically apply animation to a character 3D model, and this process can support character movement and adapt to real-world conditions.
To support virtual characters to intelligently interact with the environment, researchers have developed a feature for scanning 3D real-world environments using predefined objects and Vuforia's image recognition technology. The virtual character is then trained to perform according to the object or item it recognizes. For example, an item can block the movement of a virtual character.
No new technology is produced at a glance, and Disney's breakthroughs complement the recent research published by the Optical Society of America. In this case, researchers at the School of Optical Sciences at the University of Arizona introduced a method of placing virtual objects in front of and behind various real physical objects to achieve realistic occlusion.
This research is potentially important to improve the realistic level of the AR experience. For the current AR experience on Snapchat or the experience built with ARKit, although the content can be fixed at the level, the experience of not being able to interact intelligently with the surrounding environment is still disappointing.
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