This jacket is equipped with a pressure sensor and a pneumatic airbag to provide accurate force feedback and vibration to the human body.
Any text, sound, and picture are not as real as the direct physical touch. As shown in the "Top Player", the heroine wears a tactile glove, and the actor wears a tactile suit. When they touch each other, they have a feeling of heartbeat. Thanks to the true feedback on force. We have previously introduced Oculus VR's patent for touch-sensitive gloves. When the wearer touches an object in the virtual world, the tendon on the back of the glove creates an opposite resistance to simulate the true touch.
Recently, Disney also introduced a prototype of a smart jacket, which is used to achieve the effect of a touch-sensitive suit in a movie, and simulate the real touch through physical feedback.
Accurately simulate touch with sensors and air bags
Disney named it the Force Jacket (pneumatic jacket), which is equipped with a pressure sensor and a pneumatic airbag to provide accurate force feedback and vibration to the human body.
The jacket contains 26 inflatable airbags between the torso and the arm, each with a pressure sensor for precise control of the pressure area. The airbag and sensor are connected to the control system, and the algorithm controls its inflation, deflation speed, strength, and duration. Pressure and vibration correspond to visual displays, and can simulate more than a dozen touches, such as heartbeat acceleration, raindrops landing, snowballs to the body, hands on the shoulders, sweat dripping onto the body, bugs crawling on the body, snakes crawling on the body, The vibration of the motorcycle.
The jacket was actually modified from a life jacket. The foam inside was removed and placed in a device such as a bladder and sensor. The entire garment was about 2.2 kg. The researchers mentioned that the main purpose of the project is to improve the experience of VR devices by providing powerful feedback to the body, creating more entertainment value in games and movies.
Extend the VR experience to the whole body
Three VR application prototypes are shown in the demo video. The first is to put people in an empty snow and participate in a snowball competition. The wearer can use the handle to throw snowballs and feel the feeling of being hit by a snowball through a pneumatic jacket. The second is to simulate the feeling of being entangled by a giant snake that will walk upstream of you and squeeze your chest. But this snake looks a little cartoon, not very terrible, even a little cute. The third is to simulate the feeling of muscle swelling, just like the Hulk.
Current VR devices can only provide visual feedback through the helmet, using handles for simple operation and vibration feedback. As VR applications become more popular, the next step of the experience must be to expand to the whole body. The film company and the game industry have invested a lot of resources in VR. The purpose is nothing more than to bring the distance between reality and the virtual world closer. Look at the "number one player" to know how much this is expected.
Disney has always been known as the entertainment empire. It has a lot of animation IP. There are fairy-tale Disney parks in major cities. If you can communicate with real anime images in the virtual world in the future, isn't it a special dream? In fact, the various devices in "Top Player" have prototypes in reality, but the technology is still immature, the experience is not good enough, and it is expected that one day will truly realize the integration of virtual and reality, it will be for the entire entertainment industry, and even It is the subversion of the world.
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